About

About

About

About

For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.

For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.

For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.

For the first 14 years of my career, I worked in the AAA game, feature film, commercial, and interactive entertainment world in asset production, character design, and as a technical lead. Credits include the NBA 2K Series, 300:Rise of an Empire, Top Gun: Maverick, and the Avatar Land river ride. In 2014, I began mentoring students in these same disciplines before eventually moving full-time to the EdTech space.

18+

Years of experience

50+

Feature Films

3

AAA Games

3X

Revenue Growth

18+

Years of experience

50+

Feature Films

3

AAA Games

3X

EdTech Revenue Growth

18+

Years of experience

50+

Feature Films

3

AAA Games

3X

Revenue Growth

18+

Years of experience

50+

Feature Films

3

AAA Games

3X

Revenue Growth

Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.

Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.

Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.

Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.

Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.

Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.

Results for others

Taking the project, technical, creative, and problem solving skills from the creative technology industries, I made the move full time into leadership with CG Spectrum. Starting with faculty management and operations before moving to oversee all of product, I look to use behavioral science, creative design, and the latest technologies to empower students to achieve their goals.

Through a holistic approach considering all stakeholders, staff, learners, and learner support, I enjoy utilizing technology, innovative learning models, and exciting brand presentations to provide the best experience possible.

What I do:

01

Product

Designing engaging and compelling strategy and ecosystems

02

Behavior

Approaching change scientifically with key behavioral outcomes

03

Creative

Designing media to avoid all those falling trees no one hears

What I do:

01

Product

Designing engaging and compelling strategy and ecosystems

02

Behavior

Approaching change scientifically with key behavioral outcomes

03

Creative

Designing media to avoid all those falling trees no one hears

What I do:

01

Product

Designing engaging and compelling strategy and ecosystems

02

Behavior

Approaching change scientifically with key behavioral outcomes

03

Creative

Designing media to avoid all those falling trees no one hears

What I do:

01

Product

Designing engaging and compelling strategy and ecosystems

02

Behavior

Approaching change scientifically with key behavioral outcomes

03

Creative

Designing media to avoid all those falling trees no one hears

Work Experience

2016 — Present

CG Spectrum

Chief Product Officer

Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.

2015-2016

Walt Disney Imagineering

Digital Sculptor

Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.

2013-2015

Lumeni Productions

Senior VFX Designer

Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.

2008-2013

Rhythm & Hues

Modeling Development Lead

Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.

2007-2008

Visual Concepts / 2K Sports

Character Artist

Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.

Work Experience

2016 — Present

CG Spectrum

Chief Product Officer

Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.

2015-2016

Walt Disney Imagineering

Digital Sculptor

Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.

2013-2015

Lumeni Productions

Senior VFX Designer

Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.

2008-2013

Rhythm & Hues

Modeling Development Lead

Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.

2007-2008

Visual Concepts / 2K Sports

Character Artist

Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.

Work Experience

2016 — Present

CG Spectrum

Chief Product Officer

Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.

2015-2016

Walt Disney Imagineering

Digital Sculptor

Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.

2013-2015

Lumeni Productions

Senior VFX Designer

Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.

2008-2013

Rhythm & Hues

Modeling Development Lead

Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.

2007-2008

Visual Concepts / 2K Sports

Character Artist

Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.

Work Experience

2016 — Present

CG Spectrum

Chief Product Officer

Starting as the Modeling Department Head, I have served in multiple positions within teaching and operations overseeing a 300% revenue growth, teaching staff scale up from 37 to over 180, 4 new educational track launches, and development of a proprietary back end system allowing for hundreds of current classes with minimal operational staffing.

2015-2016

Walt Disney Imagineering

Digital Sculptor

Sculptor on various parts of the Avatar Land rides at Disney's Animal Kingdom.

2013-2015

Lumeni Productions

Senior VFX Designer

Created motion design and visual effects for a number of different films and commercials. Created a python-based asset and automation system to improve production efficiency by 325% improving turnaround times, ability to iterate, and overall client satisfaction.

2008-2013

Rhythm & Hues

Modeling Development Lead

Moved from a Modeling TD to the Modeling Development Lead overseeing department tools and effeciencies across our global studios.

2007-2008

Visual Concepts / 2K Sports

Character Artist

Worked to create AAA game content. Created tools to interface with staff augmentation teams in China to improve overall department speed.

I help partners achieve their goals with the following skillset:

product

Art Direction

Design System

User Experience

behavior

Research

Testing

Intervention Design

creative

Branding

Content

Production

I help partners achieve their goals with the following skillset:

product

Art Direction

Design System

User Experience

behavior

Research

Testing

Intervention Design

creative

Branding

Content

Production

I help partners achieve their goals with the following skillset:

product

Art Direction

Design System

User Experience

behavior

Research

Testing

Intervention Design

creative

Branding

Content

Production

I help partners achieve their goals with the following skillset:

product

Art Direction

Design System

User Experience

behavior

Research

Testing

Intervention Design

creative

Branding

Content

Production